Again
Destroy the enemies, power up, and try to survive as long as possible.
Choose from three types of upgrades: incremental, consumable, and vouchers.
Incremental upgrades will become increasingly powerful, consumables are destructive but single-use, while vouchers will allow you to modify the game mechanics.
In this still-in-development version, you will face 4 types of enemies, in increasingly deadly waves. Be careful with your choices.
Power up, die, and try AGAIN.
CONTROLS:
WASD to move
LMB to shoot
RMB to use consumables
P to pause
Tips, suggestions, and any kind of feedback are welcome.
Published | 1 day ago |
Status | In development |
Platforms | HTML5 |
Author | Nuanda79 |
Genre | Shooter, Action |
Made with | Unity |
Tags | Incremental, Indie, Roguelite, Singleplayer, Space, Top down shooter, Unity |
Comments
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Very entertaining, if limited.
Needs more upgrades to buy. Maybe for every 10 enemies beaten, you get a new currency, usable on death, to add further upgrades? (permanent ones)
Allow vouchers to increment?
Add up to two more voucher spots?
Allow Incremental to reach higher levels?
Larger view?
I did manage to get to needing 300 points to upgrade though, so kinda maxxed out...
Thank you so much for your feedback, which will definitely be useful. The game is still a prototype, and there are many things to refine and revise, but I’m glad you found it entertaining nonetheless. I was also thinking about changing the management and organization of the slots... we’ll see. For now, they are limited because the overall content is limited as well. I’ll keep working on it.